Project and Idea:
The Project I have expressed interest in is a virtual reality immersive experiences adapted from a comic book that centers around comedic and existential conversation of two birds. The Project is titled ‘False Knees’.
Roles and Tasks you could bring to the table
I have 5 years prior experience with Maya and have previously worked as a project coordinator in the third year of my undergraduate course when I managed and supervised team of animators. My undergraduate course emphases the importance of team work so I have some understanding as to how a 3D team will function. I have some knowledge of how rigging works and can adjust and adapt my skills to make rigs compatible with game engine software’s. I have some experience in Unreal, which while not hugely similar to unity, it has the same process of exporting compatible FBX files to be functional. It also has a similar relationship to the advanced skeleton, which may prove handy at a later date. I have some drawing abilities that will also assist in the pre-production stage.
.What you want to achieve and get out of the project, and what career you are heading towards
Idealistically I would like to go into character animation, however I am very open to the idea of going perhaps into character rigging as well as involving myself with more games related projects in the future that will require the experience I can gain from working on this project. I am more than happy to work and engage with all aspects of the pipeline, including assisting where I can within unity itself.