Week 10: Considerations and Planning

Going into the next term after the break there are several things I have planned and considered going forward with the project. Since I am now within the modelling stage of the production, my first aim is to create the character model and ensure that it is an anatomically accurate as I can make it. My next step will be to complete the environment modelling which from there, I can produce lighting test renders so I can ensure that the spotlight works effectively within Arnold.

I wish to allow a lot of contingency time to figure out the rigging process as well as the skin painting as I have to be able to detach several limbs including the head, arms, forearms and potentially the legs.

Milestone Considerations

Below is the rough schedule I have planned for myself in order to complete the film within the time allowed. I have left room for a lot of contingency space within the post editing incase I need to complete any animations within this time. My main concern and priority going forward will be the rigging process however, which I will research and study further as I create my character model.

Project Schedule

Rough Test Model

In order to start thinking about such instances, I have created a rough model of the skeleton head to get a better idea of how my drawings translate in 3D space. The main issue that is strikingly obvious to me is the anatomical issues surrounding the collarbone, which I will research and adapt upon more during the modelling process.

Skeleton Head Model

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