Rigging Workshop 1: Character Rigging

Advanced Skeleton

Following this week’s workshop in rigging, we talked through how to set up and use the advanced skeleton plug-in for Maya. The initial step is joint placement, which requires time to properly align each joint within the mesh as accurately as possible.

Assignment

Our assignment following this class was to apply the information learned in the advanced rigging workshop and applying it to a different rig. Taking the punisher rig, I followed the step process within the advanced skeleton plug-in and cleaned up the mesh in order to make it as even as possible, as that are the conditions that the skeleton functions best under.

Mesh Cleanup

Controllers Size Adjusted

Error in Heatmap Binding

Geodesic Voxel Applied

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