The main aim of conducting a survey is not only to highlight which elements of animated documentaries successfully engage audience’s, but primarily underscores how the re-enacted subjective can either be detrimental or beneficial to the animated documentary genre. By looking at viewer engagement it could ultimately determine what is defined as an effective documentary, and could be in support of the argument regarding animated documentaries validity.
Assessing ultimate conclusions based on the survey plan, I predict that viewer engagement will inevitably be tied to specific subjective experience and audio. The film It’s Like That (Southern Ladies Animation Group, 2005) provides a great example of this as animation is utilised to exaggerate the real, creating caricature colourful birds to juxtapose and compliment simultaneously the innocent voices of refugee children. With the grounding foundation of a direct child talking, it could potentially stir more viewer empathy overall. The Videos of Syrmor, I believe, have the same effect without the inherent performativity of animated films. By seeing people in a seemingly ‘unprofessional’ and casual environment such as the video games, it adds a further level of authenticity.