Collaborative Unit: Initial Considerations

Understanding what makes and effective collaborative piece of work is essential for productive team working for this module.

  • An essential part of the collaboration process is communication. Without constant effective communication, takes and progress will be unclear and halted. This can also cause misunderstandings and waste a lot of valuable time. 
  • Sharing ideas and offering solutions to issues anyone could encounter will speed up the pipeline of the process. This could involve technical issues or creative and design issues that could be evenly shared out. 
  • Making definitive roles and tasks for each individual so they know what is expected of them each week. 
  • Successful collaboration also requires understanding and utilising everyone’s skill set effectively to creates the highest qualities piece of work possible. 
  • Understanding if someone is unable to produce something and allowing plenty of contingency time in case anything goes wrong during the process. 
  • Having a group space online that everyone can access so everything’s progress can easily be tracked and having a clear grounds for feedback reflection possibilities. (Eg. Google drive, one drive)
  • Using spreadsheets to track what needs to be completed and who is assigned to each task. Also having an easy access point (discord, Microsoft teams) where everyone can communicate for issues such as covid etc. 

With potentials of working with VR and games design students, it is important to understand the relationship between Maya and unity and the pipelines that need to be put in place for an effective team effort. From what a majority of the research below, it is important to export model and animation as FBX files so they are compatible with Unity as a software. As well as Unity, games students may also use Unreal Engine 4/5/6 which is a node based editing games programme, contrasting with the code based software that Unity is. Knowing that these require FBX files and taking into consideration the spatial relationship that will need to occur in communication of scene files and communicating with the teams to ensure these are clear.


Tutorials on Maya file exporting for Unity-



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